Power, M. (2009). A Designer’s Log: Case Studies in Instructional Design. Athabasca, AB: Athabasca University Press. http://www.aupress.ca/index.php/books/120161
Power, M. (2008). Le concepteur pédagogique réflexif: un journal de bord. Athabasca, AB : Athabasca University Press. http://www.aupress.ca/index.php/books/120138
Chapitres de livres arbitrés Power, M. & Langlois, L. (2010). Designing a Web-based, open-system simulator for ethical decision-making. In Kaufman, D., & Sauvé, L. (Eds.). Educational gameplay and simulation environments: Case studies and lessons learned. Hershey, PA: IGI Global. http://www.igi-global.com/Bookstore/Chapter.aspx?TitleId=49380
Power, M. & Langlois, L. (2010). Conception d’un simulateur pour l’enseignement de la prise de décisions éthiques. In Sauvé, L., & Kaufman, D. (Eds.). Jeux et simulations en éducation: études de cas et leçons apprises. Sainte-Foy, QC, Canada: Presses de l’Université du Québec. http://www.puq.ca/auteurs/louise-sauve-1040.html
Publications arbitrées
Power, M. (en préparation). The augmented webinar: pedagogical underpinnings.
Power, M., Mortera-Gutierrez, F, et Gonzalez, P. (en préparation). Construyendo un modelo de enseñanza en línea al nivel superior por universidades modo-doble.
Power, M., Mortera-Gutierrez, F, & Gonzalez, P. (en préparation). Using a combination of synchronous- and asynchronous-based educational technology to support interuniversity graduate studies in Mexico.
Power, M., Barma, S., Daniel, S & Harrap, R. (en préparation). Designing 3D, augmented reality-enhanced, competency-building interactive learning environments.
Power, M. & Barma, S. (en préparation). When continents collide: Instructional design meets didactics.
Power, M. (en préparation). "ISD lite": Instructional design for hybrid and online course development.
Power, M. & Langlois, L. (en préparation). Designing evidence- & participant-based heuristic algorithms for solving moral dilemmas and making ethical decisions.
Power, M. (en préparation). Breaking the deadlock: Increasing faculty involvement in online learning.
Barma, S. Power, M & Daniel, S. (soumis). Réalité augmentée et jeu mobile pour une éducation aux sciences et à la technologie. Uploading (Canadian Gaming Studies Association).
Dumont, M-A, Power, M. & Barma, S. (sous presse). Projet GéoÉduc 3D : Évolution des jeux sérieux vers la mobilité et la réalité augmentée. Canadian Journal for Learning and Teaching.
Power, M., Barma, S. & Daniel, S. (sous presse). Playing with fire: Kindling learning through mobile gaming. International Journal of Game-Based Learning.
Power, M., Vincent, R. et Kaszap, M. (sous presse). Designing an ethically-sensitive qualitative research protocol: use of automated rotoscoping in video footage conversion. Mobile Geospatial Augmented Reality. Springer: Berlin. http://tinyurl.com/5h5mbj
Power, M. & Morven-Gould, A. (2011). Head of fine gold, feet of clay: The paradox of online learning. International Review of Research in Open and Distance Learning. Vol. 12, No. 1.
Power, M., St-Jacques, A. & Vaughan, N. (2010). Revisiting the graduate seminar through blended online learning design. American Educational Research Association. Instructional Design Special Interest Group (SIG).
Power, M. & Vaughan, N. (2010). Redesigning online learning for international graduate seminar delivery. Journal of Distance Education. CNIE-RCIÉ. Spring. http://www.jofde.ca/index.php/jde/issue/view/59
Power, M. (2008a). The emergence of blended online learning. Journal of Online Learning & Teaching (4) 4, December 15th. http://jolt.merlot.org/vol4no4/power_1208.htm
Power, M. (2008b). A dual-mode university instructional design model for academic development. International Journal for Academic Development. 13 (1) 5 – 16: http://dx.doi.org/10.1080/13601440701860185
Power, M. (2007a). From distance education to E-Learning: A multiple case study on instructional design problems. E-Learning. Volume 4, Number 1, pp. 64-78. http://www.wwwords.co.uk/elea/content/pdfs/4/issue4_1.asp
Kaszap, M., Power M. & Rail S. (2007b). Socioconstructivist framegame design: Theoretical and empirical considerations. International Journal of Intelligent Games & Simulation. Vol. 4, No. 2. http://ijigs.scit.wlv.ac.uk/absijigs42
Thèse doctorale
Power, M. (2005). Le design pédagogique dans un contexte de bimodalisation de l’enseignement supérieur : une étude multi-cas. Thèse doctorale. Disponible en ligne. http://www.theses.ulaval.ca/2005/23258/23258.html
Publications d’actes de colloques arbitrés
Power, M., Daniel, S & Harrap. R. (2009). Getting Into Position: Serious Gaming in Geomatics. American Association for Computing in Education, Conference Proceedings, septembre.
Power, M. & Vaughan, N. (2009). Graduate studies without borders: designing the virtual graduate seminar. American Association for Computing in Education, Conference Proceedings, septembre.
Kaszap, M., Rail S. & Power, M. (2005). Socioconstructivist Frame-game Design: Theoretical and Empirical Considerations. Proceedings from the 7th International Computer Games Conference (CGAMES’05), University of Wolverhampton: UK, pp. 154-59.
Sauvé, L., Villardier. L., Probst, W. , Boyd, G., Kaufman, D., Sánchez, V. G., Power, M. (2005). Playing And Learning Without Borders: A Realtime Online Play Environment. Proceedings from the Digital Games Research Association Conference (DiGRA). Vancouver Canada, 16-20 June, pp. 164-168.
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